← TERMINAL HOME
Full Reference
PSIONICS
Argosians start with 1 dot in Telepathy, Telekinesis, and Psionic Healing. Every 10 Essence lost increases the difficulty of using their abilities by +1.
Telepathy
0 Presence Sense (Perception + Alertness, 150ft per success) · Mind Block · Empathy (Perception + Empathy) · Meditation (Wits + Metaphysics, restore Willpower) · Perfect recall (Intelligence + Investigation)
00 Minor Telepathy (surface thoughts, brief directed message; Intelligence + Metaphysics, resist Willpower) · Empathic Transmission (Manipulation + Empathy, 1 min per success)
000 Group Mind Blank (120ft) · Mental Possession (Manipulation + Metaphysics, 5 min per success, body coma) · Command Voice (spend Willpower, Manipulation + Persuasion; +2 save if self-harm/loyal)
0000 Greater Telepathy (multiple targets, deep probes, ongoing communication) · Presence (group emotion control, Manipulation + Empathy)
00000 Domination (extended Charisma + Persuasion, spend permanent Willpower; successes needed = 3× target Willpower)
Clairvoyance
0 Digital Reading (touch device, deep-dive style) · Object Read / Psychometry (Perception + Metaphysics)
00 Telemechanics (touch machine → temporary schematics + telepathic interface; Intelligence + Computer) · Clairvoyance (future glimpses, Perception + Metaphysics, yes/no per success)
000 Telemechanic Operation (operate non-sentient machines remotely) · Remote Viewing (current view of target, longer trance for distance)
0000 Telemechanic Possession (machines only, must bypass firewall) · Sixth Sense (automatic once/day per level; +4 Initiative first round, cannot be surprised)
00000 Time Dilation (spend Willpower; highest Initiative, double Defense, can defend vs projectiles for scene)
Mirakineses (Illusions)
0 Hypnotic Suggestion (relaxed willing target) · Minor Illusion (single sense, static, 20ft, Manipulation + Expression)
00 Deaden Senses (Manipulation + Subterfuge, –1 Perception/Init per success) · Advanced Illusions (multiple senses)
000 Invisibility (telepathic “beneath notice”; Wits + Subterfuge, 5 min per success; does not fool cameras)
0000 Mindwipe (touch temples, 3 min; temporary or permanent with permanent Willpower) · Master Illusions (moving, speaking, interacting; can spend Willpower to maintain without concentration)
00000 “Is this just fantasy?” — Illusions so real they can deal damage and block passage
Psionic Healing
0 Deaden Pain · Induce Sleep · Psychic Diagnosis (Perception + Medicine)
00 Stop Bleeding (Wits + Medicine, 1 Willpower) · Psychic Purification · Psychic Surgery (lowers healing time by level, 1 Willpower)
000 Increased Healing · Bio-regeneration (self only, 1 Willpower; Aggravated costs 2 Willpower per level)
0000 Healing Touch (others) · Regeneration (lost limbs)
00000 Pinnacle — Instant major healing, reverse defects/aging, poison/disease/radiation; 1 Willpower per Aggravated
Psionimorphism
0 Nightvision (Perception + Survival)
00 Animalistic Morphism (claws, wings, digitigrade legs, acute senses; Stamina + Survival)
000 Cellular Adaptation (boost physical stats, Stamina + Athletics) · Morph Disguise (Perception + Subterfuge, 1 Willpower)
0000 Shapeshifting (animal forms, retain intelligence; Stamina + Metaphysics, 1 Willpower each way) · Bio Manipulation (blindness, deafness, mute, pain, paralysis, stun; Wits + Medicine, 1 Willpower)
00000 Vitruvian Form — Human maximum (5) in all physical stats + Appearance, nightvision, +2 Perception & Athletics (Stamina + Metaphysics, 1 Willpower)
Psionic Empowerment
0 Resist Fatigue · Impervious to Heat/Cold
00 Elocation (walk on walls/ceiling/water; Willpower roll)
000 Inner Strength (Stamina + Metaphysics + 1 Willpower; resist damage, +2 poison/toxins, +2 stay conscious)
0000 Intuitive Combat (+2 Initiative, Speed, Defense, attacks, Athletics/Acrobatics, combat maneuvers; cannot be surprised)
00000 Kinetic Acceleration (+1 action, +2 Initiative/Defense, ×2 Speed, +2 attacks & maneuvers; Stamina + Athletics + 1 Willpower)
Telekinesis
Weight by level 0: 1 lb · 00: 20 lb · 000: 200 lb · 0000: 500 lb · 00000: 1000 lb. Willpower roll; 5 successes = scene duration.
0 Telekinetic Strike (add Telekinesis rating to damage)
00 Telekinetic Push · Levitation (double weight) · Dancing Weapons
000 Telekinetic Flight (running speed)
0000 Force Field (Durability = Stamina, Structure = Willpower; wall/dome/15ft area)
00000 Telekinetic Kill (Willpower + 1 Willpower; Aggravated, bypasses armor; resist Stamina)
Teleportation
Weight 0: 5 lb · 00: 100 lb · 000: 500 lb · 0000: 1000 lb · 00000: 2500 lb
Distance by successes 1: line of sight · 2: very familiar · 3: familiar · 4: visited once · 5: described location. Extended rolls for extreme range.
Psychogenesis
Mind Bolt Damage by level 2→6(L). Dexterity + Athletics. Form is cosmetic.
Mind Blast Charge up to 3 rounds; damage = level × rounds charged (area).
Psi-Shield +1 to +5 Defense by level.
Psi-Sword Same damage as Mind Bolt; uses Melee + higher of Strength or Dexterity.
Psychic Force Field Armor 1–5 by level (AP resistant, no speed/defense penalty, stacks with worn armor). 5 min per level.