← TERMINAL HOME
Behind the Screen · Quick Reference

GM SCREEN

Dice Pool

DifficultyAlways 8. Every die at 8+ is a success.
10-againStandard — a 10 adds a die (can explode again).
(9) weaponsExplode on 9+.
(8) blastersExplode on 8+ (energy weapons).
OnesEach 1 cancels a success.
BotchMore 1s than successes and no net hits.
ChancePool 0 → roll 1 die; only a 10 succeeds.
WillpowerSpend 1 → +3 dice to a roll.
Auto-successEnhancement above a maxed 5 = flat successes; pure stat rolls cap at 5 dice.

Derived Stats

Defenselower of Dexterity / Wits
InitiativeDexterity + Wits (+1d10 to order)
SpeedStrength + Dexterity + Size
HealthStamina + Size boxes
Willpowerstarts at 3 (Composure-based)
Sizemost adults 5; Mokolé/large +1

Health & Wounds

Marks/ bashing · lethal · aggravated
−13rd-from-last box filled
−22nd-from-last box filled
−3last box filled → also down / incapacitated
Penaltyapplies to all actions; use the worst that applies

Combat Economy

AttackAttribute + Skill (+bonuses) vs difficulty 8; Defense subtracts dice for close combat
Defensedrops as attacks pile up on you (−1 per attack after the first, unless a tree says otherwise)
Extra actionsSpeedware, Kinetic Acceleration, Time Dilation grant +1 action & doubled Defense
Multi-attacksome trees: extra attacks = Dexterity above 2, cumulative −1
Armor PiercingAP X ignores X points of the target's Armor
Aimingbank bonus dice by spending actions aiming
Called shottake a penalty to hit a location for a special effect

Essence & Cyberpsychosis

Everyone but Mechanix starts at 100 Essence (score 10). Each implant subtracts its loss. Alpha-ware halves the loss (×2 cost).

Argosian+1 power difficulty per 10 Essence lost
Mechaniximmune — no loss, no psychosis, no ceiling
Rage checkunder stress, roll your Essence score; fail (or more 1s than hits) → cyberpsychotic rage
In rageattack the nearest being; bleed 1 Willpower/round, then permanent WP; death if it runs out

See the Chrome Shop for a live rage-risk read.

Psionics (Argosian)

Difficulty3 + power level (successes needed)
Essence pen.+1 per 10 Essence lost
StartTelepathy, Telekinesis, Psionic Healing at 1
Fuelmany powers spend Willpower; keep it high

Full effects on the Psionics page (with a live resolver).

Quick Hacking

RollWits + Quick Hacking + Spike vs target Firewall
CounterWits + Quick Hacking + Firewall
Portable deckRAM 6 / Firewall 5 (2500$)
PhonesRAM 1/FW 0 up to RAM 5/FW 4
Effectactivates next round; RAM budgets the program loadout

Program table + resolver on the Quick Hacking page.

The Five Species

Humanbalanced; Jack of Trades, Better Lucky Than Good
Metahuman+6 Special-Advantage points (predator kits)
Argosianpsionic; Essence-sensitive; Raasta (The Way)
Draconianblood-shapeshifter; Mokolé form; bioware only
Mechanixmachine; Essence-immune; 65/27/21 build; skill cap 3

Build Budgets (standard)

Attributes6 / 4 / 3 (first dot in each free)
Skills13 / 9 / 5 (max 3 at creation)
Backgrounds7 points
Freebies21 (stat 5 · skill 2 · bg 1 · spec 3 · WP 1 · psi 4)
Flawsup to 7 points back
Mechanix65 stat · 27 skill · 21 body points