Stack cyber and bioware and watch Essence, cyberpsychosis risk and the auto-success ceiling move in real time. Rules are from the sourcebook: every non-Mechanix starts at 100 Essence (score 10); each implant subtracts its loss; Argosians take +1 difficulty per 10 Essence lost; under stress a character rolls their Essence score — fail (or more 1s than successes) and they enter a cyberpsychotic rage. Mechanix are immune. Alpha-ware halves the loss at double cost.
Enhancement points above a maxed natural 5 become automatic successes (pure attribute rolls cap at 5 dice).